Veldtog |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
DTvH N - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Taal |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Dieselfde vaardigheid wat die meermanne gebruik het om met 'n spies vis te vang, het hulle maklik omskep in 'n oorlogswapen, veral teen die wat nie tuis voel in die water nie. In tye van nood sal baie meermin vissermanne vrywiliglik aansluit en sodoende die weermag versterk.
Advances from: | |
---|---|
Bevorder na: | Merman Netcaster Merman Spearman |
Cost: | 15 |
LP: | 30 |
Beweging: | 6 |
EP: | 35 |
Vlak: | 1 |
Orde: | wettig |
ID | Merman Hunter Ascension |
Vermoëns: |
![]() | spies steek | 4 - 2 nabygeveg | |
![]() | spies steek | 5 - 3 afstandgeveg |
Resistances: | |
---|---|
lem | 0% |
steek | 0% |
impak | 0% |
vuur | 0% |
koue | 20% |
arcane | 0% |
Terrein | Movement Cost | Verdediging |
---|---|---|
Berge | - | 0% |
Coastal Reef | 2 | 70% |
Diep Water | 1 | 50% |
Dorpie | 1 | 40% |
Flat | 2 | 30% |
Frozen | 2 | 30% |
Grot | 3 | 20% |
Heuwels | 5 | 30% |
Impassable | - | 0% |
Kasteel | 1 | 40% |
Moeras | 1 | 60% |
Mushroom Grove | 3 | 20% |
Sand | 2 | 30% |
Unwalkable | - | 0% |
Vlak Water | 1 | 60% |
Woud | 5 | 30% |